Pitching was often met by the disappointment of not being placed, eventually, some followed through with great financial benefits. Lots of opportunities, but nothing sustainable to rely on at that time.
Eventually, we got a Dutch subsidy (
Stimuleringsfonds) that helped us realize our projects further and also landed our first big music placements (
Marvel’s Daredevil,
Alien: Covenant) and got some liquidity from the side work of our co-founder and former partner, Johan Terink.
But we still continued to work on our game. By that time, our idea transformed from a horror to a Moonman — an adventure among the stars that started as a 4-month project and that eventually took 4 years of development. It is now known as our indie debut hit, "Deliver Us The Moon".